Cause and Effect of Games Addiction

Published: 2021-08-13 20:30:06
essay essay

Category: Games, Addiction

Type of paper: Essay

This essay has been submitted by a student. This is not an example of the work written by our professional essay writers.

Hey! We can write a custom essay for you.

All possible types of assignments. Written by academics

GET MY ESSAY
Topic: Cause and Effect of online game addiction There are many reasons people play games: for their entertainment, relaxation, studying and burning free time. Game is a part of human creativity, it keeps people entertained, creative, figure out what to do or better at problem solving. The game can include friends so people will play together or against each other and become competitive. Other than the benefits from playing online games, there are also problems from online games. Two main causes of this addiction is the design and service of the games and the effect is that people have less time.
Online game addiction is a problem. The first cause of game online addiction is the design of game. Game designers make characters’ look and act like humans. Thus player is easily manipulated and they can play it by themself without anyone else. Characters have clothes, hairs, body like humans for example. When player click left-mouse they stand and another mouse they go at moment. Something people feel this action like they are going and doing. It is really real to see and they are interested with drag their mouse . The pictures are beautiful, natural, and it looks real making the game more fun.
The background pictures are many colors, flowers, water, gardens, trees, 3D of style for example. There are many tools and support players which makes the game exciting. This is like that there is a map load when people want to finish their task. Pop-up windows show up when people use their character to trade items with others and act everything with one option. Another cause is the service of the game. Player can exchange items easily and view all traditional items in the screen. Therefore they can save it in the store or take it out of the game.



Players keep characters in their account for the next time they will play. Thus game services attract people to upgrade level of character. There more exercise, the better the character will be compared to others. For example if people saw their character less level than their friends they feel shy and spend more time to play online games for winning in the future. Players can get virtual money in the virtual world. They can buy something in game by this money or put real money into game system. So game provider sells account cards for player check and save money or use it in the virtual world.
Many players spend a lot of time to playing online game and have too little time to exercise and study. As a result Children get bad grades, fail their exam and don’t help anything about housework for their mother. In addition, players are bad at communicating in real life because it is they can easily talk in the game and they not only act in the play but also send message for others. Player can get sick because they play too much, which means they do not get enough rest and see the computer screen a lot. Some people play action games or violent game that have a lot of strategy to kill so they act the same way in real life.
Online game addiction is a serious problem for everyone. There are benefits, but there are also problems. When players play every day, they will get addicted to online games. The design and services of the games are the reasons people get addicted, and there are negative impacts to people. I think people need to talk about children playing too many games. It is acceptable to play games, however people have to limit the time. Players should spend enough time for both games and their real lives. Thus the life is balanced, healthy and useful.

Warning! This essay is not original. Get 100% unique essay within 45 seconds!

GET UNIQUE ESSAY

We can write your paper just for 11.99$

i want to copy...

This essay has been submitted by a student and contain not unique content

People also read